Here I present my CG portfolio on cgsociety :- http://vishaldj.cgsociety.org/gallery/
latest thread on it :- http://forums.cgsociety.org/showthread.php?t=892165
http://forums.cgsociety.org/showthread.php?t=892202
http://forums.cgsociety.org/showthread.php?f=154&t=891848
comments are always well come.plz give feedback on my CG gallery so that I can improve my work.
Me & My Experience
I am an cg artist ,I am lucky that i Worked in various field with various responsibility like lighting, composting,CG live integration, Graphics(Magazine design),digital visuals and Audio(Online and Offline both)
Work Experience -
*Currently Working as look and feel artist With prana studio(mumbai). with various projects.
*Worked as CG-LIVE lighting artist with redchillies.vfx (mumbai) in project ra-one.
*Worked as concept,story,look and feel visualization and CG Artist for short film 'Scratch' In frameflixx 3d short film award.
*Worked as Audio - Visuals promoter.
Tuesday, June 15, 2010
Saturday, June 12, 2010
Wednesday, June 9, 2010
Character (sandy) Lighting .
This is character lighting done in maya .This scene from movie scratch.which made in maya 2009 and lighting and rendering done in maya 2010. All Texture made in photoshop cs3 .
In this scene, I used default lighting setup of maya with passes technic.For more detailing,I used color matte in this scene.composting done in fusion 5.3.
This is my final render from fusion :-
Here I mention some scene passes :-
lighting and composting by vishal Nagar.
character Modal,Texturing done by vishal Nagar
character rig by Rajesh Patel
character rig by Rajesh Patel
Character Animation done by Lovekesh Maru .
special thanks to abhishek parsai for system support
special thanks to abhishek parsai for system support
NIGHT SCENE
This is a night scene .Its modal from movie scratch.which made in maya 2009 and lighting and rendering done in maya 2010. All Texture and Matte painting is hand painted .which is made in photoshop cs3 .
In this scene, I used default lighting setup of maya with passes technic. I separate hole Bg in four parts.for fast rendering and easy file handling.I have taken every pass for every part.I have done rendering on Dell Precision T series system .For more detailing,I have used color matte in this scene.composting done in fusion 5.3.
Here I mention some scene passes :-
lighting and composting,Modal,Texturing and Matte paint done by Vishal Nagar.
special thanks to abhishek parsai for system support.
Thursday, June 3, 2010
Audi Car
Final Car after Composting
In this project , I use Mental ray and default Lighting setup both with Passes technique.
Here I mention some passes :-
I composed all passes in Fusion 5.3.
after final color correction the result is
In this project , I use Mental ray and default Lighting setup both with Passes technique.
Here I mention some passes :-
I composed all passes in Fusion 5.3.
after final color correction the result is